To the Peak - 7DFPS
A downloadable game for Windows
In To the Peak, you play as a mountaineer who, after losing a loved one, sets out to reach the summit of Mount Derelictio. Arriving at the foot of the mountain, you discover an old, abandoned station with a cable car. It's in terrible condition, but you decide to use it anyway to reach the summit. Unfortunately for you, the cable car's condition seems to be the least of your worries. Will you manage to climb the 1000 meters of Mount Derelictio aboard this cable car? Beware, it seems that some unusual forces are at work to prevent your ascent.
To the Peak was created in just 12 days as part of the 7DFPS. I developed the entire game by myself and also created most of the 3D assets. The game is a homage to the games of the PS1 era, however, I am in no way affiliated with Sony, I have no rights to the PlayStation or Sony logos, this game is purely an unpaid homage to the aesthetics of PS1 horror games.
Controls: WASD to move, Mouse to look around, left click to use your weapon, right click to interact. You can also switch weapons with 1 and 2.
How to play: Reach the station 1000 meters above. The cabin has a display that shows your progress. The engine on the cable that pulls your cabin is damaged, if it is attacked and you lose gears, you must replace them, if you run out of gears your cabin will fall. Be careful, some things will try to hinder your progress, by cutting the power to your cabin, pulling levers, or even making it go backwards. Watch everywhere, around you, good luck with your ascent.
Dans To the Peak, vous incarnez un alpiniste qui, suite à la perte d'un être cher, se met en tête d'attendre le sommet du Mont Derelictio. Arrivé en bas de la montagne, vous découvrez une ancienne station abandonnée avec une cabine de téléphérique. Elle est en piteux état, mais vous décidez tout de même de vous en servir pour atteindre le sommet. Malheureusement pour vous, il semblerait que l'état de la cabine ne soit pas le seul obstacle à votre ascension. Parviendrez-vous à gravir les 1000 mètres du Mont Derelictio à bord de ce téléphérique ? Prenez garde, il semblerait que des forces peu ordinaire soient à l'œuvre pour empêcher votre ascension.
To the Peak est un jeu qui a été réalisé en 12 jours dans le cadre de la 7DFPS. J'ai développé le jeu entièrement seul et j'ai également réalisé la majorité des assets 3D. Le jeu est un hommage aux jeux de l'ère Ps1, en revanche, je ne suis aucunement affilié avec Sony, je ne possède aucun droit sur les logos Playstation ou Sony, ce jeu est purement un hommage non monétisé à l'esthétique des jeux d'horreurs ps1.
Contrôles : ZQSD pour vous déplacer, Souris pour regarder autour de vous, le clic gauche sert à utiliser votre arme, le clic droit à interagir. Vous pouvez également changer d'arme avec 1 et 2.
Comment jouer : atteignez la station à 1000 mètres de hauteur. La cabine dispose d'un affichage indiquant votre progression. Le moteur sur le câble qui tire votre cabine est endommagé, s'il est attaqué et que vous perdez des engrenages, il faut absolument les changer, si vous n'avez plus d'engrenage votre cabine tombe. Faites également attention, certaines choses essaieront d'entraver votre progression, en coupant le courant de votre cabine, en tirant des leviers, voir carrément en la faisant reculer. Surveillez partout, autour de vous, bon courage pour votre ascension.
Published | 4 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 2.3 out of 5 stars (3 total ratings) |
Author | Alexandre Kcz |
Genre | Action, Survival |
Tags | 3D, 7dfps, Atmospheric, Creepy, FPS, Horror, PSX (PlayStation), Psychological Horror, Retro |
Download
Install instructions
Unzip and double-click exe
Comments
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I had fun
Thank you very much for the video :D I'm really glad you enjoyed the game. I left a comment ^^
The game's fairly ok. I agree with Niven that the instructions should have at least been either on a piece of paper in the lift or shown briefly before starting the lift, but that's just a minor point for me since the original FNAF didn't (iirc) have any instructions in it as well. The game was fun once you started going. I kinda wish there was a 1 off item that you get that would keeps the hands out for 50m of the lift ride. But overall, it's a decent game.
Here's my channel for other games I have played. https://www.youtube.com/@Levont
Thank you so much for your comment and feedback, I'm really glad you enjoyed the game :D
I'm very flattered that you compare me to FNAF ^^', I'm still a long way off. I agree that the game is sorely lacking in clear instructions. To be honest, I added the tutorial at the last minute to try to fix that, but it was a very intense jam, I would have liked to give it much more care :/
However, I'm still happy that you managed to play despite everything, I had a lot of fun during this jam and I'm glad people are having fun with my game too :) And I also agree that there's a lack of a tool to give the player an advantage to slow things down, I'll think about it for a more polished version.
Also, congratulations and thanks for the video, I took the liberty of leaving a comment :) Good luck to you !
To my unfortunate surprise, the game isn't great and the primary issue with it lies within the most unclear instructions I've ever seen, ever.
I understand the pressure of making a game jam project with limitations, time constriction, it is a monumental work to do it. Yet, the game jams are specifically made (in my humble opinion) to stretch the developers' skills, learn to work with given less and in the end, the most important thing is to create a working game.
Now, the game does work, yes, it runs well. It had good visual presentation and the sound design was up to the standards. The only, major complaint, which ruined the game's purpose were the lack of instructions. I spent nearly 10 minutes looking for what to do in the game. Note the fact that most players just download the game and they don't bother reading the long description or watching the gameplay (which isn't great to put up, because that directly speaks to the developer not being able to present the mechanics to the players), people just download the game and expect it to work, have guidance and enjoy it. This had no mention of in-game instructions, no mention of nothing. For me, major bad decision and in the future I would suggest to prioritize gameplay guidance over anything else in the projects. I've been making games for almost a decade and the most important part is to direct the player and give them the correct instruction, otherwise they will not get immersed in the game and quit half way.
It was really unfortunate to experience this and I do hope, if the game gets updated after the jam, it will include basic instructions for others. Good luck with the jam and future projects.
I find you kinda harsh man... The aesthetics are really good and the gameplay is fine. Plus it's a jam game, of course you're gonna read the instructions beforehand (and there is pointers at the start too). It is far too long tho, i'll give you that
I'm sorry, but a game, which fails to establish the basic environmental instructions can't be simply dismissed as "oh that's okay". When I download and try a game, I invest time. It is my choice to play the game, that's true, but it is also an obligation from a developer's side to properly market/publish the game. You can't just feel like I was wrong, just because you think I was "harsh". I've played thousands of game jam projects and I've been involved with game jams too. Failure to establish the guidance for a player is a major flaw. And we are talking about masses of people, who don't even care about if the game is made in 7 or 5 days, those people just want to play the game and judging from their perspective, again, just simple add 1 line of text, all this can be avoided.
And you know what, if the developer/developers cared about the project they would actually respond first and be more open to the issue. The lack of any response proves my objective point even further, that they didn't really focus about the main "gameplay" aspect of the game. Sadly, they don't even care.
FYI the pointers from the start of the game didn't help at all. I don't know what version have you played, but main had nothing of sorts and I had to figure things out for almost 15 minutes.